Mir

Mir is an elven thief with a mysterious past. While he does not hesitate (actually, he can scarcely stop himself) from stealing from those he sees as greedy or overly wealthy, he does his best to protect the poor and will not take a life unless forced. He has a "prankish" streak and occasionally will do risky things (like try to pick-pocket a town guard) if he deems it enough fun.

Mir identifies with the "outcasts" in society, and will go out of his way to protect them. Having said that, the easiest way to gain Mir to your cause is to tell him of the loot that is coming at the end of the adventure.

Combat
Mir typically fights with a rapier in one hand, and a magic short sword in the other. At range, his returning dagger (which he stole from Kaycee, who looted it off a quasit) served until he can maneuver into a flanking position.

Recent History
Mir was hung over in Sandpoint when the town was attacked by goblins. During the battle, he fell in with a group of adventurers who are now quite good friends. His recent activities with the Drunkards mean that he does not have to steal "small time scores" and is tempted by larger and larger targets (including his fellow adventurers), especially if he can get a laugh out of it.